Wren’s FAQ (Part II)
This post is part of a multi-part series. You can view Part I here: “Wren’s FAQ (Part I)“
What are the stats of Nature’s troops? Can I play them? Can I get more of them?
Nature’s troops (stats here) are computer-controlled. You can neither play as Nature nor get more than the rat that comes in the quests.
I met prereqs for this unit, why can’t I build them?
Once prerequisites are met, you then have to research the unit in the Academy. Then you can build them.
I researched a unit, why don’t I have them?
Once researched in the academy, you will need to build the unit in the troop producing buildings. Infantry is built in the barracks, cavalry in the stables, chiefs in the residence/palace.
What’s a hero?
A hero is one of your own troops, supercharged. You can level it up and increase its strength. It’s also the only troop that can change the village that controls it. For full details, see conquerer7′s excellent guide.
Which troop should I make my hero?
The fastest your race has. See here for why.
How do I rename my hero?
Go into the Hero Mansion and click on the hero’s name. Then simply type in your desired new name.
Can I transfer units to another village’s ownership? Can I use my reinforcements as anything but defense? Other reinforcement question?
When you reinforce a village, the troops still belong to the original village. An example to clarify. Village A sends troops as reinforcements to Village B. While they sit in Village B, they eat Village B’s wheat. At every other point, they are still consuming Village A’s wheat. The owner of Village B can do nothing but feed them, defend with them, and send them home. The owner of Village A can only call them home. It doesn’t matter if the two owners are actually the same account. A hero can transfer ownership between two of a player’s villages, but that’s the only exception. You can only control troops while they are in the village that owns them (for all but a hero, the village that built them).
Do researches stay researched when I demolish a building? Blacksmith/Armory/Academy/Resource bonus question?
As a rule of thumb, if you acquired a benefit by doing something more than upgrading a building, you’ll keep the research if you demolish the building. Academy researches, Blacksmith and Armory upgrades, and oasis claims (tied to the Hero Mansion) work this way. The Embassy works like this as well. You may level up the building, research something, then demolish the building, and keep the research. You will have to rebuild the building if you want to research something more later on. If the bonus is an inherent benefit of the building (Brickworks, Iron Foundry, Saw Mill, Flour Mill, Bakery), it will drop if the building level drops.
Questions About Gameplay
Battle
Why didn’t my troops start to move?
There are two screens between a target village and the attack actually moving. You have a screen to pick troops, then a confirmation screen. You must click ‘ok’ the second time to actually launch the troops. When you see the rally point screen, THEN you know your troops are away.
Can I cancel troop movement?
Yes, but only for 90 seconds after you send the troops out. There will be a little red X on the rally point information about the troop movement. Click that within 90 seconds to bring the troops home.
What’s the difference between raid and normal attack?
Normal attacks are to the death, one side will finish the other off. Raids aren’t necessarily so. Both will yield resources if the attackers survive and there are resources available to be taken. Woden worked up the full combat math. For siege, rams, or chiefs to work, you must send a normal attack.
How do I use scouts?
Send them in a party to a target village, without other unit types. Pick between scouting defenses (wall and residence/palace) or resources, and off they go.
Is there a difference between raid and attack with scouts?
No. Full combat information is here.
What resources do I scout?
When you scout resources, the report tells you nothing about crannies. What you see may or may not be protected. The only surefire way to know if you can steal resources is to send an attack.
How should I use catapults?
JD70′s good guide to catapulting.
Zero defense killed one or two of my troops? What’s going on?
There are three types of defense in travian. Troops, morale, and built-in. Troop defense is clear and accounted for by the defensive stats of the troops in a village. But that’s not your problem here. The morale boost deals with population difference. Smaller accounts get a percentage bonus if a larger account is attacking. Built-in defense is reflective of the level of the residence or palace in the city under attack (full stats here). The wall provides its % defense bonus to the troop and built-in defense. It has no defense of its own.
Zero defense killed my attackers? Why did my battle report only show ?’s?
If you attack and get a battle report that tells you “None of your troops returned” and shows ?’s for all the defender’s troops, it’s simply because your attack did not do enough damage. Unless your attack kills at least 25% of the defense, you will get a report that does not show defense troops.
Why did that battle turn out how it did? Is there a good way to simulate a battle?
You can run a combat simulator to figure out how a battle may turn out. There’s one built into the rally point, but this one’s better.
I just trapped some troops, what does that mean? Other Gaul trap question?
So you built some traps, a player attacked you, and now you’ve got troops stuck in your traps. Congratulations, you used the traps properly. While the troops sit in your traps, they eat the owner’s wheat, not yours. They can only be freed if you let them go, or if the owner or his/her ally normal attacks you successfully. If you let them go, all of those traps will be freely, but not instantly, rebuilt. If the enemy rescues them, 1/3 of your traps will be rebuilt.
My troops got trapped, how do I get them back? Other raiding trap question?
To free trapped troops, you must normal attack the village holding them. If you fill the available traps, kill the entire defense, and have at least one surviving troop, you will rescue your forces. You may also negotiate their safe release from the Gaul holding them. Should all go poorly, and it’s not worth the effort to do either of those two, you may disband them, releasing them from your army.
While trapped, the troops will still consume your wheat, so it’s worth the effort to resolve the issue quickly.
Which of my troops get trapped?
Troops are trapped in equal proportion with how they are sent. If you send 70% Troop A and 30% Troop B, then 70% of the traps filled will be Troop A, and 30% of the traps filled will be Troop B.
Can I hide resources with merchants?
No. All resources being held by merchants as offered (but not yet accepted) trades can be stolen by raiders. The only way to protect resources from being taken is to build a cranny.
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[...] Part II – Heroes, Attacks & Traps [...]